http://www.cocos.com/doc/tutorial/show?id=1312
我根据这篇教程,运行后发现黑屏,显示不出闪电
可能是MeshCommand的渲染流程发生了改变
void init(float globalZOrder, GLuint textureID, GLProgramState* glProgramState, RenderState::StateBlock* stateBlock, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags);
RenderState::StateBlock* stateBlock
这里应该传什么