以前使用了一段事件的2.X版本,后来去做AS开发了,水平还只是菜鸟。
说一下以前如果要使用CCLayer::registerWithTouchDispatcher();然后Director::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this,0);
我们先来看一下以前的setTouchEnabled的实现
void CCLayer::setTouchEnabled(bool enabled){ if (m_bIsTouchEnabled != enabled) { m_bIsTouchEnabled = enabled; if (m_bIsRunning) { if (enabled) { this->registerWithTouchDispatcher(); } else { // have problems? CCDirector* pDirector = CCDirector::sharedDirector(); pDirector->getTouchDispatcher()->removeDelegate(this); } } }}
再看一下现在setTouchEnabled的实现
void Layer::setTouchEnabled(bool enabled)
{
if (_touchEnabled != enabled)
{
_touchEnabled = enabled;
if (enabled)
{
if (_touchListener != nullptr)
return;
if( _touchMode == Touch::DispatchMode::ALL_AT_ONCE )
{
// Register Touch Event
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(Layer::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(Layer::onTouchesMoved, this);
listener->onTouchesEnded = CC_CALLBACK_2(Layer::onTouchesEnded, this);
listener->onTouchesCancelled = CC_CALLBACK_2(Layer::onTouchesCancelled, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
_touchListener = listener;
}
else
{
// Register Touch Event
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(_swallowsTouches);
listener->onTouchBegan = CC_CALLBACK_2(Layer::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(Layer::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(Layer::onTouchEnded, this);
listener->onTouchCancelled = CC_CALLBACK_2(Layer::onTouchCancelled, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
_touchListener = listener;
}
}
else
{
_eventDispatcher->removeEventListener(_touchListener);
_touchListener = nullptr;
}
}
}
可以看到我们只需要设置_touchMode就可以了
两句话setTouchMode(Touch::DispatchMode::ONE_BY_ONE);
setTouchEnabled(true);