3.3的问题

auto contactListener = EventListenerPhysicsContact::create();
contactListener->onContactBegin = (CC_CALLBACK_2(GameLayer::onContactBegin, this)) ;
this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(contactListener, this);

第二行,报错,说赋值号没有重载,怎么回事

求大神指导小白

检查 CC_CALLBACK_2