auto contactListener = EventListenerPhysicsContact::create();
contactListener->onContactBegin = (CC_CALLBACK_2(GameLayer::onContactBegin, this)) ;
this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(contactListener, this);
第二行,报错,说赋值号没有重载,怎么回事
求大神指导小白
检查 CC_CALLBACK_2