太扯了吧 final版 创建的lua工程 跑不起来!!!!!
按照python cocos.py new HelloCpp -p com.coco2dx.org -l lua -d ~/Desktop 创建的lua工程跑不起来啊????
报的这个
SCREEN DPI = 96, SCREEN SCALE = 1.00
Ready for GLSL
Ready for OpenGL 2.0
{
gl.version: 4.3.0
gl.supports_NPOT: true
cocos2d.x.version: cocos2d-x 3.4
cocos2d.x.compiled_with_profiler: false
cocos2d.x.build_type: DEBUG
cocos2d.x.compiled_with_gl_state_cache: true
gl.max_texture_size: 16384
gl.vendor: NVIDIA Corporation
gl.renderer: GeForce GTX 650/PCIe/SSE2
gl.max_texture_units: 192
gl.supports_ETC1: false
gl.supports_S3TC: true
gl.supports_ATITC: false
gl.supports_PVRTC: false
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true
}
Project Config:
project dir: F:\CocosIde\YaoWei\frameworks\runtime-src\proj.win32…\
writable path: (PROJDIR)\
script file: (PROJDIR)\src\main.lua
frame size: 960 x 640
frame scale: 1.00
show console: YES
write debug log: NO ()
listen:
debugger: none
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