使用3.6.1引擎在游戏里播放视频,打包成apk 报错:ccui.VideoPlayer is not a constructor

3.7引擎才支持视频播放功能,我使用3.6.1引擎编写游戏,将3.7引擎里framework里的UIVideoPlayer.js拷到3.6.1里,moduleConfig.json也将UIVideoPlayer.js包含进去了,等等工作做好了。在浏览器中运行没有问题,打包成html5也运行没有问题。但是打包成apk是却报错。
错误为:14:39:56 JS: /data/data/org.cocos2dx.PrebuiltRuntimeJs/files/debugruntime/src/videoPlayer.js:25:TypeError: ccui.VideoPlayer is not a constructor
求大神相助!!!
下面是逻辑代码:
onEnter: function(){
UIScene.prototype.onEnter.call(this);

    var video = new ccui.VideoPlayer("res/cocosvideo.mp4");
    video.setContentSize(320, 240);
    video.setPosition(800/2, 450/2);
    video.setScale(0.5);
    window.video = video;
    this.addChild(video);

    video.setEventListener(ccui.VideoPlayer.EventType.PLAYING, function(sender){
        cc.log("VideoPlayer PLAYING");
    });
    video.setEventListener(ccui.VideoPlayer.EventType.PAUSED, function(sender){
        cc.log("VideoPlayer PAUSED");
    });
    video.setEventListener(ccui.VideoPlayer.EventType.STOPPED, function(sender){
        cc.log("VideoPlayer STOPPED");
    });
    video.setEventListener(ccui.VideoPlayer.EventType.COMPLETED, function(sender){
        cc.log("VideoPlayer COMPLETED");
    });

    var playState = new cc.LabelTTF("PLAY State", "Thonburi", 28);
    playState.setPosition(400, 350);
    this.addChild(playState);

    ccui.VideoPlayer.EventType = {
        PLAYING: "play",
        PAUSED: "pause",
        STOPPED: "stop",
        COMPLETED: "complete"
    };
    var list = 
        { name: "PLAYURL", func: function(){
            cc.log("play!");
            playState.setString("play");
            video.setURL("http://benchmark.cocos2d-x.org/cocosvideo.mp4");
            video.play();
        }},
        { name: "PLAYLOCAL", func: function(){
            cc.log("play!");
            playState.setString("play");
            video.setURL("res/cocosvideo.mp4");
            video.play();
        }},
        { name: "STOP", func: function(){
            cc.log("stop!");
            playState.setString("stop");
            video.stop();
        }},
        { name: "PAUSE", func: function(){
            cc.log("pause!");
            playState.setString("pause");
            video.pause();
        }},
        { name: "RESUME", func: function(){
            cc.log("resume!");
            playState.setString("resume");
            video.resume();
        }},
        { name: "SEEKTO", func: function(){
            var sec = ((Math.random() * 59) * 100 | 0) / 100;
            cc.log("seekTo %f sec!", sec);
            video.seekTo(sec);
        }},
        { name: "ISPLAYING", func: function(){
            cc.log("isPlaying!");
            playState.setString("isPlaying");
            cc.log(video.isPlaying());
        }},
        { name: "Full Screen", func: function(){
            cc.log("setFullScreenEnabled!");
            playState.setString("setFullScreenEnabled");
            video.setFullScreenEnabled(true);
        }},
        { name: "Scale", func: function(){
            var scale = ((Math.random() * 0.5 + 0.2) * 100 | 0) / 100;
            cc.log("setScale(%f)!", scale);
            video.setScale(scale);
        }},
        { name: "AnchorPoint 0 / 1", func: function(){
            var anp = video.getAnchorPoint();
            if(anp.x === 1)
                video.setAnchorPoint(0, 0);
            else
                video.setAnchorPoint(1, 1);
        }},
        { name: "AnchorPoint 0.5", func: function(){
            video.setAnchorPoint(0.5, 0.5);
        }}
    ];

    var layer = this;
    list.forEach(function(item, i){
        var but = new ccui.Button();
        but.setPosition( 140 + (i / 6 | 0) * 500, 300 - (i % 6) * 35);
        but.setTitleText(item.name);
        but.setZoomScale(0.3);
        but.setPressedActionEnabled(true);
        but.addClickEventListener(item.func);
        layer.addChild(but);
    });

}