3.7.1用不了CSLoader吗???

android mk文件配置如下

LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

(call import-module,.) (call import-module,audio/android)

$(call import-module,Box2D)

$(call import-module,editor-support/cocosbuilder)

$(call import-module,editor-support/spine)

$(call import-module,editor-support/cocostudio)

$(call import-module,network)

$(call import-module,extensions)

cpp文件中引用的头文件
#include “cocos2d.h”
#include “extensions/cocos-ext.h”
#include “ui/CocosGUI.h”
#include “cocostudio/CocoStudio.h”
USING_NS_CC;
USING_NS_CC_EXT;
using namespace cocos2d::ui;

编译后报错
‘CSLoader’ has not been declared

请问,我要在3.7.1中使用CSLoader,还需要加什么头文件吗?或者mk文件需要改什么吗?

终于找都原因了,哎,还得自己解决~~
之前用的3.7,运行了setup.py
然后下了3.7.1,下载后直接运行的,没有重新运行setup.py,
没想到每换一个版本都要重新执行下setup.py。。。。。