3.x RichText 无法自动适应高度 是BUG?自己粗略修复了下

******
******
void RichText::formarRenderers()
{
 if (_ignoreSize)
    {
 float newContentSizeWidth = 0.0f;
 float newContentSizeHeight = 0.0f;
 
 Vector* row = (_elementRenders);
 float nextPosX = 0.0f;
 for (ssize_t j=0; jsize(); j++)
        {
 Node* l = row->at(j);
            l->setAnchorPoint(Vec2::ZERO);
            l->setPosition(nextPosX, 0.0f);
 _elementRenderersContainer->addChild(l, 1);
 Size iSize = l->getContentSize();
            newContentSizeWidth += iSize.width;
            newContentSizeHeight = MAX(newContentSizeHeight, iSize.height);
            nextPosX += iSize.width;
        }
 _elementRenderersContainer->setContentSize(Size(newContentSizeWidth, newContentSizeHeight));
    }
 else
    {
 float newContentSizeHeight = 0.0f;
 float *maxHeights = new float;
 
 for (size_t i=0; i<_elementRenders.size(); i++)
        {
 Vector* row = (_elementRenders*);
 float maxHeight = 0.0f;
 for (ssize_t j=0; jsize(); j++)
            {
 Node* l = row->at(j);
                maxHeight = MAX(l->getContentSize().height, maxHeight);
            }
            maxHeights* = maxHeight;
            newContentSizeHeight += maxHeights*;
        }
 this->_customSize.height=newContentSizeHeight;//------------------添加的第一行------------------
 float nextPosY = _customSize.height;
 for (size_t i=0; i<_elementRenders.size(); i++)
        {
 Vector* row = (_elementRenders*);
 float nextPosX = 0.0f;
            nextPosY -= (maxHeights* + _verticalSpace);
 
 for (ssize_t j=0; jsize(); j++)
            {
 Node* l = row->at(j);
                l->setAnchorPoint(Vec2::ZERO);
                l->setPosition(nextPosX, nextPosY);
 _elementRenderersContainer->addChild(l, 1);
                nextPosX += l->getContentSize().width;
            }
        }
 _elementRenderersContainer->setContentSize(_contentSize);
 delete ] maxHeights;
    }
 
 size_t length = _elementRenders.size();
 for (size_t i = 0; i<length; i++)
 {
 Vector* l = _elementRenders*;
        l->clear();
 delete l;
 }    
 _elementRenders.clear();
 
 if (_ignoreSize)
    {
 Size s = getVirtualRendererSize();
 this->setContentSize(s);
    }
 else
    {
 this->setContentSize(_customSize);
    }
 updateContentSizeWithTextureSize(_contentSize);
 _elementRenderersContainer->setContentSize(_contentSize);//------------------添加的第二行------------------
 _elementRenderersContainer->setPosition(0, 0);//------------------修改这行------------------
 //最后这行原来是  _elementRenderersContainer->setPosition(_contentSize.width / 2.0f, _contentSize.height / 2.0f);
}
******

```
***********
******详细介绍可以看我的博客:http://blog.csdn.net/qq446569365/article/details/41891549******
*

改的好。改的好。改的好。