版本2.3.3
let ray = cc.Camera.main.getRay(touchLocation)
let results = cc.director.getPhysics3DManager().raycast(ray ,"enemy",1000)
results 一直是 null
节点设置了刚体和碰撞的.
开启了物理 cc.director.getPhysics3DManager().enabled = true
版本2.3.3
let ray = cc.Camera.main.getRay(touchLocation)
let results = cc.director.getPhysics3DManager().raycast(ray ,"enemy",1000)
results 一直是 null
节点设置了刚体和碰撞的.
开启了物理 cc.director.getPhysics3DManager().enabled = true