- 本帖最后由 osmanthus 于 2012-12-5 17:07 编辑 *
求45度tiled地图坐标的计算原理讲解,
看了个OC的源码,没有搞清楚其中的原理, 求解惑:
-(CGPoint) tilePosFromLocation:(CGPoint)location tileMap:(CCTMXTiledMap*)tileMap
{
// Tilemap position must be subtracted, in case the tilemap position is scrolling
CGPoint pos = ccpSub(location, tileMap.position);
float halfMapWidth = tileMap.mapSize.width * 0.5f;
float mapHeight = tileMap.mapSize.height;
float tileWidth = tileMap.tileSize.width;
float tileHeight = tileMap.tileSize.height;
CGPoint tilePosDiv = CGPointMake(pos.x / tileWidth, pos.y / tileHeight);
float inverseTileY = mapHeight - tilePosDiv.y;
// Cast to int makes sure that result is in whole numbers
float posX = (int)(inverseTileY + tilePosDiv.x - halfMapWidth);
float posY = (int)(inverseTileY - tilePosDiv.x + halfMapWidth);
// make sure coordinates are within isomap bounds
posX = MAX(0, posX);
posX = MIN(tileMap.mapSize.width - 1, posX);
posY = MAX(0, posY);
posY = MIN(tileMap.mapSize.height - 1, posY);
return CGPointMake(posX, posY);
}
posX, posY为什么要如此求解?
多谢!