var node = cc.find("Canvas");
var cocos = node.getChildByName('cocos');
this.action = cc.sequence(cc.callFunc(()=>{
this.action._elapsed += 50;
}),cc.place(0, 0), cc.moveTo(50, 500, 500), cc.moveTo(25, 0, 0), cc.moveTo(30, 100, 100), cc.callFunc(() => {
console.log(123456);
}));
cocos.runAction(this.action);`
同理应该也可以快退,有待验证
来自某哥哥的帮助