Action快进方法,已验证

var node = cc.find("Canvas");
var cocos = node.getChildByName('cocos');
this.action = cc.sequence(cc.callFunc(()=>{
    this.action._elapsed += 50;
}),cc.place(0, 0), cc.moveTo(50, 500, 500), cc.moveTo(25, 0, 0), cc.moveTo(30, 100, 100), cc.callFunc(() => {
    console.log(123456);
}));
cocos.runAction(this.action);`

同理应该也可以快退,有待验证
来自某哥哥的帮助

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厉害,这都能找到,_elapsed一直在加update中的dt,所以理论上不应该快退,这个应该是快跳