使用addArmatureFileInfo,且已添加CC_SAFE_DELETE_ARRAY(pBytes),还是有内存泄露???

请把代码粘贴在这里


```
CCDataReaderHelper.cpp中已添加CC_SAFE_DELETE_ARRAY(pBytes); 

但下面代码仍然出现内存泄露,如何解决???


bool CMoveCarMapLayer::initDice()
{
 CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("Animate/Dice/Map_Dice0.png", "Animate/Dice/Map_Dice0.plist", "Animate/Dice/Map_Dice.ExportJson"); 


 m_pDiceAction = CCArmature::create("Map_Dice"); 
 if (NULL == m_pDiceAction)
 {
 return false;
 }
 CCSize viewSize = CCDirector::sharedDirector()->getVisibleSize();
 m_pDiceAction->setAnchorPoint(ccp(0,0));
 m_pDiceAction->setPosition(ccp(viewSize.width/2, viewSize.height/2));
 m_pDiceAction->getAnimation()->setMovementEventCallFunc(this, movementEvent_selector(CMoveCarMapLayer::diceActionDone)); 
 addChild(m_pDiceAction, 0, MapLayer_Tag_Dice);
 m_pDiceAction->getAnimation()->playByIndex(0);
}



void CMoveCarMapLayer::diceActionDone(CCArmature *armature, MovementEventType type, const char *str)
{
 if(type == COMPLETE)
 { 
 if (NULL == m_pDiceAction)
 {
 return;
 }


 m_pDiceAction->removeFromParent(); 
 //m_pDiceAction->release();
 CCArmatureDataManager::sharedArmatureDataManager()->removeArmatureFileInfo("Animate/Dice/Map_Dice.ExportJson"); 
 CCSpriteFrameCache::sharedSpriteFrameCache()->removeSpriteFramesFromFile("Animate/Dice/Map_Dice0.plist"); 
 CCTextureCache::sharedTextureCache()->removeTextureForKey("Animate/Dice/Map_Dice0.png");
 //CCTextureCache::sharedTextureCache()->removeAllTextures(); 
 } 
}

先要找到内存泄露位置吧,随便加不起作用的

— Begin quote from ____

引用第1楼dualface于2014-05-22 23:12发表的 :
先要找到内存泄露位置吧,随便加不起作用的
http://www.cocoachina.com/bbs/job.php?action=topost&tid=203015&pid=958718

— End quote

我注释了所有的代码只留下
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“Animate/Dice/Map_Dice0.png”, “Animate/Dice/Map_Dice0.plist”, “Animate/Dice/Map_Dice.ExportJson”);
这个就是内存泄露的位置

现在是这样的
我只加:
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“Animate/Dice/Map_Dice0.png”, “Animate/Dice/Map_Dice0.plist”, “Animate/Dice/Map_Dice.ExportJson”);

清空代码:
CCArmatureDataManager::sharedArmatureDataManager()->removeArmatureFileInfo(“Animate/Dice/Map_Dice.ExportJson”);
CCSpriteFrameCache::sharedSpriteFrameCache()->removeSpriteFramesFromFile(“Animate/Dice/Map_Dice0.plist”);
CCTextureCache::sharedTextureCache()->removeTextureForKey(“Animate/Dice/Map_Dice0.png”);
CCArmatureDataManager::sharedArmatureDataManager()->purge();

还是有Visual Leak Detector detected 7 memory leaks (4704 bytes).这么多的内存泄露

楼主 我也遇到同样的问题,请问你解决了么?