void EventDispatcher::addEventListenerWithSceneGraphPriority(EventListener* listener, Node* node)
{
CCASSERT(listener && node, “Invalid parameters.”);
CCASSERT(!listener->isRegistered(), “The listener has been registered.”);
if (!listener->checkAvailable())
return;
listener->setAssociatedNode(node);
listener->setFixedPriority(0);
listener->setRegistered(true);
addEventListener(listener);
}
看源码就是关联了一下节点, 也没别的地方用到.
赞!!!!!