UIImageView * image_position = static_cast<UIImageView *>(m_pUILayerPropsStorage->getWidgetByName(position));
sprintf(position,“item/%d.png”,battle_all_item*->item_id);
image_position->loadTexture(position);
image_position->setTag(battle_all_item*->id);
image_position->addTouchEventListener(this,toucheventselector(PropsStorageLayer::intoOptionalItemsLayer));
**