在cocos2dxRenderer.java中,onDrawFrame是绘制图像的函数,
if (interval < animationInterval){
try {
// because we render it before, so we should sleep twice time interval
Thread.sleep((animationInterval - interval) * 2/ NANOSECONDSPERMINISECOND);
}
catch (Exception e){}
}
上面的代码中,为什么要sleep的时间要乘以2啊,我觉得因该乘以1才对,求解。谢谢