Android加载CocosBuilder文件时崩溃

打包环境:
Mac 10.10.3NDK 64位 r10c
Cocos Code IDE 1.2
Cocos2d-js v3.5

为了查错,稍微改动了CCBReader.cpp的代码,在第253行开始:

CCBReader::readNodeGraphFromData

    // Assign actionManagers to userObject
    CCLOG("CCBReader::readNodeGraphFromData: iter = _animationManagers->begin()");
    
    cocos2d::Map::iterator iter = _animationManagers->begin();
//    auto iter = _animationManagers->begin();
    CCLOG("CCBReader::readNodeGraphFromData: for (; iter != _animationManagers->end(); ++iter)");
    for (; iter != _animationManagers->end(); ++iter)
    {
        CCLOG("CCBReader::readNodeGraphFromData: in for loop _animationManagers");
        Node* pNode = iter->first;
        CCBAnimationManager* manager = iter->second;
        
        pNode->setUserObject(manager);

        if (_jsControlled)
        {
            CCLOG("CCBReader::readNodeGraphFromData: in if(_jsControlled) _nodesWithAnimationManagers.pushBack(pNode);");
            _nodesWithAnimationManagers.pushBack(pNode);
            CCLOG("CCBReader::readNodeGraphFromData: in if(_jsControlled) _animationManagersForNodes.pushBack(manager);");
            _animationManagersForNodes.pushBack(manager);
        }
    }
    CCLOG("CCBReader::readNodeGraphFromData: end");
    return pNodeGraph;


```


无论Android模拟器或者真机,都是在这里:
cocos2d::Map::iterator iter = _animationManagers->begin();
或者改成:
auto iter = _animationManagers->begin();
崩溃了

IOS和Mac版正常

求解决:3:

结贴: android搜索路径设置错误