CCLog("2222222222222222222222");
ui::Widget * uil = cocostudio::GUIReader::getInstance()->widgetFromJsonFile("loading_1.Json");
this->addChild(uil);
CCLog("333333333333333333333333");
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/external)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/Loading.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static # 添加 cocos_extension 静态库
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
(call import-module,.)
(call import-module,audio/android)
(call import-module,extensions)
(call import-module,editor-support/cocostudio)
$(call import-module,Box2D)
$(call import-module,editor-support/cocosbuilder)
$(call import-module,editor-support/spine)
$(call import-module,editor-support/cocostudio)
$(call import-module,network)
$(call import-module,extensions)
。。求帮助啊 。。。。。。。。。。。。。。。。。。。