windows下用eclipse调试android,CCLOG无法正常工作,不过能正常运行,网上大神说加上LOCAL_CFLAGS += -DCOCOS2D_DEBUG=1。但是
加上这句后一打开虚拟机就会报错了。更加悲剧。求各位大神指导
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_CFLAGS += -DCOCOS2D_DEBUG=1
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/Common/GLESRender.cpp
…/…/Classes/Common/Util.cpp
…/…/Classes/Common/VisibleRect.cpp
…/…/Classes/Config/ConfigLoadManager.cpp
…/…/Classes/Config/Manager/FrameConfigManager.cpp
…/…/Classes/Config/Manager/GameConstManager.cpp
…/…/Classes/Config/Manager/SpriteConfigManager.cpp
…/…/Classes/Game/Helper/GameHelper.cpp
…/…/Classes/Game/Logic/GameLogicManager.cpp
…/…/Classes/Game/Node/AttributeLayer.cpp
…/…/Classes/Game/Node/BackgroundLayer.cpp
…/…/Classes/Game/Node/BossLayer.cpp
…/…/Classes/Game/Node/BossSprite.cpp
…/…/Classes/Game/Node/GameScene.cpp
…/…/Classes/Game/Node/RoleLayer.cpp
…/…/Classes/Game/Node/RoleSprite.cpp
…/…/Classes/Game/Node/TouchLayer.cpp
…/…/Classes/Game/Node/WelcomeScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
(call import-add-path, G:/android/cocos2d-x-2.1.4)\ (call import-add-path, G:/android/cocos2d-x-2.1.4\cocos2dx\platform\third_party\android\prebuilt)\
include $(BUILD_SHARED_LIBRARY)
(call import-module,cocos2dx)
(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
(call import-module,CocosDenshion/android)
(call import-module,extensions)
(call import-module,external/Box2D)
(call import-module,external/chipmunk)
自己顶一个