编译android的问题

D:\Game\Dev\Client\code\The2ndGame\frameworks\runtime-src\proj.android>build_native.py
The Selected NDK toolchain version was 4.8 !
D:/Game/Dev/Client/code/The2ndGame/frameworks/cocos2d-x;D:/Game/Dev/Client/c
ode/The2ndGame/frameworks/cocos2d-x/cocos;D:/Game/Dev/Client/code/The2ndGame/f
rameworks/cocos2d-x/external
Android NDK: WARNING:D:\Game\Dev\Client\code\The2ndGame\frameworks\runtime-src
\proj.android…/…/cocos2d-x/cocos/./Android.mk:cocos2dx_static: LOCAL_LDLIBS i
s always ignored for static libraries
Android NDK: WARNING:D:\Game\Dev\Client\code\The2ndGame\frameworks\runtime-src
\proj.android…/…/cocos2d-x/cocos/platform/android/Android.mk:cocos2dxandroid_
static: LOCAL_LDLIBS is always ignored for static libraries
make.exe: Entering directory D:/Game/Dev/Client/code/The2ndGame/frameworks/ru ntime-src/proj.android' make.exe: Leaving directory D:/Game/Dev/Client/code/The2ndGame/frameworks/run
time-src/proj.android’

D:\Game\Dev\Client\code\The2ndGame\frameworks\runtime-src\proj.android>

======================================================================

环境:
cocos2d-x-3.2alpha0
adt-bundle-windows-x86-20140321
android-ndk-r9d-windows-x86
apache-ant-1.9.4-bin
win8-64bit的操作系统

问题现状:
当初创建的是一个lua模板的工程, 参照网上各种移植android方法后,使用build_native.py,编译出来了一个700多KB的apk文件,并发现没拷贝资源,然后再次执行,资源文件会自动拷贝到…\proj.android\assets,显示结果如上,但没有生成APK文件,不知道什么原因,求高手指点。

64位系统用32为软件么。 :10: :10: :10: