Any sdk 生成runtime报错

按照教程一步步配置的,版本是COCOS 2D JS 3.6,编译后提示
Microsoft ® Microsoft Visual Studio 2012 11.0.50727.1 版。
版权所有© Microsoft Corp。保留所有权利。
1>------ 已启动生成: 项目: baoj3d, 配置: Debug Win32 ------
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_boot.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_cocos2d.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_cocos2d_constants.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_cocosbuilder.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_common.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_create_apis.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_debugger.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_deprecated.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_loaders.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_opengl.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_opengl_constants.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_pool.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_property_apis.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_property_impls.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\jsb_spine.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\3d\jsb_cocos2d_3d.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\3d\jsb_cocos2d_3d_ext.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\ccui\jsb_ccui_create_apis.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\ccui\jsb_ccui_deprecated.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\ccui\jsb_ccui_property_apis.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\ccui\jsb_ccui_property_impls.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\ccui\jsb_cocos2d_ui.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\chipmunk\jsb_chipmunk.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\chipmunk\jsb_chipmunk_constants.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\debugger\DevToolsUtils.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\debugger\main.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\debugger\README.md
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\debugger\transport.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\debugger\actors\root.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\debugger\actors\script.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\debugger\core\promise.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\extension\jsb_cocos2d_extension.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\extension\jsb_ext_create_apis.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\extension\jsb_ext_property_apis.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\physicsSprite\jsb_physicsSprite.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\jsb_cocos2d_studio.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\jsb_studio_boot.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\jsb_studio_create_apis.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\jsb_studio_load.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\jsb_studio_property_apis.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\parsers\action-1.x.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\parsers\action-2.x.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\parsers\compatible.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\parsers\scene-1.x.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\parsers\timelineParser-1.x.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\parsers\timelineParser-2.x.js
1> E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32…\js-bindings\bindings\script\studio\parsers\uiParser-1.x.js
1> 复制了 48 个文件
1> AppDelegate.cpp
1>e:\cocos\cocosworkplace\baoj3d\frameworks\js-bindings\cocos2d-x\cocos\network\httprequest.h(245): warning C4996: ‘cocos2d::network::HttpRequest::setResponseCallback’: 被声明为已否决
1> e:\cocos\cocosworkplace\baoj3d\frameworks\js-bindings\cocos2d-x\cocos\network\httprequest.h(255) : 参见“cocos2d::network::HttpRequest::setResponseCallback”的声明
1>e:\cocos\cocosworkplace\baoj3d\frameworks\runtime-src\classes\jsb_anysdk_basic_conversions.h(6): fatal error C1083: 无法打开包括文件:“PluginManager.h”: No such file or directory
========== 生成: 成功 0 个,失败 1 个,最新 4 个,跳过 0 个 ==========
Running command: compile
Building mode: debug
building
Required VS version : 11.0
find vs in reg : 64bit
find vs in reg : 32bit
Find VS path : D:\workProgram\Microsoft Visual Studio 11.0
running: ‘“D:\workProgram\Microsoft Visual Studio 11.0\Common7\IDE\devenv.com” “E:\Cocos\cocosWorkPlace\baoj3d\frameworks\runtime-src\proj.win32\baoj3d.sln” /Build “Debug” /Project “baoj3d”’

找不到头文件是没加头文件路径,不过就算找到头文件也编译不了,因为就没win32的库