anysdk怎么接入admob 文档写的不明了啊

上周二美女的视频看过了,都是渠道的,感觉没有讲到这一块儿啊。

我应该把admob的id写在哪一行呢?

cocospackage-config.json:

    "anysdk": {
        "args": {
            "noupdate": 0, 
            "staging": 1, 
            "verbose": 1, 
            "plugin": "~/.cocos/package/plugins/cocospackage-multi_anysdk/", 
            "skip_patch": 0, 
            "area": "cn", 
            "server": "download.anysdk.com/cocospackage/v1/", 
            "project": "./", 
            "platform": "android", 
            "command": "import", 
            "mode": "debug", 
            "installer": "~/cocos2d-x-3.10/tools/cocos2d-console/plugins/plugin_package/cocospackage.py", 
            "config": "config.json"
        }, 
        "name": "cocospackage-multi_anysdk", 
        "constants": {
            "ANDROID_STUDIO_JNI_DIR": "frameworks/runtime-src/proj.android-studio/app/jni/", 
            "suffix": "JsTutorial", 
            "COCOS_BACKUP_DIR": "cocospackage-backup-2016-07-11-18-29-08/", 
            "COCOS_PROJECT_DIR": "./", 
            "COCOS_2DX_INSTALLATION_VERSION": "3.10.0", 
            "PLUGIN_PATCH_PATH": "~/.cocos/package/plugins/cocospackage-multi_anysdk/patchs/", 
            "android_js_sources": [
                "../../Classes/jsb_anysdk_basic_conversions.cpp", 
                "../../Classes/manualanysdkbindings.cpp", 
                "../../Classes/jsb_anysdk_protocols_auto.cpp"
            ], 
            "ANDROID_STUDIO_PROJECT_DIR": "frameworks/runtime-src/proj.android-studio/", 
            "ANDROID_COCOS_PACKAGE_ROOT": "frameworks/cocos2d-x/cocos/platform/android/java/", 
            "PLUGIN_LUA_PATH": "~/.cocos/package/plugins/cocospackage-multi_anysdk/luabindings/", 
            "ios_sources": [
                "SDKManager.cpp", 
                "SDKManager.cpp"
            ], 
            "PLUGIN_JS_PATH": "~/.cocos/package/plugins/cocospackage-multi_anysdk/jsbindings/", 
            "ANDROID_STUDIO_ACTIVITY_NAME": "AppActivity", 
            "ios_js_sources": [
                "jsb_anysdk_basic_conversions.cpp", 
                "manualanysdkbindings.cpp", 
                "jsb_anysdk_protocols_auto.cpp"
            ], 
            "COCOS_PROJECT_HINT": "frameworks/runtime-src/", 
            "ANDROID_STUDIO_PROPERTIES": "frameworks/runtime-src/proj.android-studio/app/build.gradle", 
            "COCOS_ENGINE_TYPE": "unknown", 
            "ANDROID_PROJECT_DIR": "frameworks/runtime-src/proj.android/", 
            "ANDROID_COCOS_SRC_DIR": "frameworks/cocos2d-x/cocos/platform/android/java/src/org/cocos2dx/lib/", 
            "COCOS_CLASSES_DIR": "frameworks/runtime-src/Classes/", 
            "XCODE_PROJECT": "frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj", 
            "COCOSPACKAGE_DIR": "~/.cocos/package/", 
            "ANDROID_STUDIO_ACTIVITY_PATH": "frameworks/runtime-src/proj.android-studio/app/src/org/cocos2dx/javascript/", 
            "ANDROID_SDK_DIR": "~/sdk/", 
            "COCOS_2DX_ROOT": "~/cocos2d-x-3.10/", 
            "PLUGIN_ROOT": "~/.cocos/package/plugins/cocospackage-multi_anysdk/", 
            "COCOSPACKAGE_PUGIN_NAME": "~/.cocos/package/plugins/cocospackage-multi_anysdk/", 
            "ANDROID_MANIFEST": "frameworks/runtime-src/proj.android/AndroidManifest.xml", 
            "ANDROID_STUDIO_MANIFEST": "frameworks/runtime-src/proj.android-studio/app/AndroidManifest.xml", 
            "ANDROID_JNI_DIR": "frameworks/runtime-src/proj.android/jni/", 
            "ANDROID_ACTIVITY_NAME": "AppActivity", 
            "IOS_PROJECT_DIR": "frameworks/runtime-src/proj.ios_mac/", 
            "XCODE_PROJECT_CXX_LIBRARY": "libc++", 
            "ANDROID_STUDIO_MK": "frameworks/runtime-src/proj.android-studio/app/jni/Android.mk", 
            "PLUGIN_ANDROID_PATH": "~/.cocos/package/plugins/cocospackage-multi_anysdk/android/", 
            "XCODE_PROJECT_DIR": "frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/", 
            "COCOS_PACKAGE_DIR": "~/cocos2d-x-lite/external/package/", 
            "url": "http://docs.anysdk.com/JsTutorial", 
            "COCOS_PROJECT_TYPE": "js", 
            "COCOS_2DX_VERSION": "3.10.0", 
            "ANDROID_PROPERTIES": "frameworks/runtime-src/proj.android/project.properties", 
            "PLUGIN_IOS_PATH": "~/.cocos/package/plugins/cocospackage-multi_anysdk/ios/", 
            "ANDROID_ACTIVITY_PATH": "frameworks/runtime-src/proj.android/src/org/cocos2dx/javascript/", 
            "android_sources": [
                "../../Classes/SDKManager.cpp", 
                "../../Classes/SDKManager.cpp"
            ], 
            "ANDROID_MK": "frameworks/runtime-src/proj.android/jni/Android.mk", 
            "ANDROID_STUDIO_LIBS_DIR": "frameworks/cocos2d-x/cocos/platform/android/libcocos2dx/libs/", 
            "ANDROID_LIBS_DIR": "frameworks/cocos2d-x/cocos/platform/android/java/libs/", 
            "COCOS_RESOURCES_DIR": "res/"
        }, 
        "versions": {
            "mini_cocospackage_version": "0.8.0", 
            "code": "1001", 
            "show_version": "2.0.1_2.2.1", 
            "update_content": "2016\u5e747\u670810\u66f4\u65b0  \n  1\u3001\u6846\u67b6\u652f\u6301cocos2d-x-3.9.1 \u5f15\u64ce \n 2\u3001patchs \u6587\u4ef6\u652f\u6301cocos2d-x-3.12"
        }
    }```






<img src="/uploads/default/original/2X/4/4104ab5ae97a0cd7bd23dd55a72aeeae4ca11f79.png" width="690" height="267">

如果如果配置好id了,我不需要在后台创建游戏,填写这些key还有关于登录服务器的吧。

另外我升级了cocos命令   cocos package命令出错啊

http://forum.cocos.com/t/cocos-package-1-2/39118


希望弄过的耐心解答一下疑惑。

获取到Admob的相关参数后,可下载AnySDK客户端添加Admob广告,在SDK参数界面进行配置。

那就是跟creator的帮助文档没有关系了吧。回家再回头看下anysdk