cocos2d: fullPathForFilename: No file found at config.json. Possible missing file.
SCREEN DPI = 96, SCREEN SCALE = 1.00
WORKAREA WIDTH 1912.00, HEIGHT 990.00
FRAME SCALE = 1.00
Ready for GLSL
Ready for OpenGL 2.0
{
gl.version: 4.5.0 NVIDIA 347.25
gl.supports_NPOT: true
cocos2d.x.version: cocos2d-x 3.5
cocos2d.x.compiled_with_profiler: false
cocos2d.x.build_type: DEBUG
cocos2d.x.compiled_with_gl_state_cache: true
gl.max_texture_size: 16384
gl.vendor: NVIDIA Corporation
gl.renderer: GeForce GTX 750/PCIe/SSE2
gl.max_texture_units: 192
gl.supports_ETC1: false
gl.supports_S3TC: true
gl.supports_ATITC: false
gl.supports_PVRTC: false
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true
}
Project Config:
project dir: D:\ccProject\SampleJSB
writable path: (PROJDIR)\
script file: (PROJDIR)\main.js
frame size: 800 x 450
frame scale: 1.00
show console: NO
write debug log: NO ()
listen:
debugger: Cocos Code IDE
add searching path:
Console: listening on 0.0.0.0 : 6050
Console: listening on 0.0.0.0 : 6060
iShow!
debug server : client connected
JS: asyncListen…
LOAD Js FILE: main.js
JS: D:/ccProject/SampleJSB//src/PluginChannel.js:20:ReferenceError: anysdk is not defined
我是直接新建工程后,把github上下载的Sample_JSB-master解压后覆盖过去直接编译测试的
编译环境是IDE,framework v3.5