bubbleNode.getComponent(cc.RigidBody).applyForceToCenter(bubbleNode.convertToWorldSpace(cc.v2(0, -500)), true);
这个node是ok的,我用Action代替了
bubbleNode.runAction(cc.spawn( cc.moveBy(0.2, cc.v2(0, -200)), cc.scaleTo(0.2, 1, 1).easing(cc.easeSineIn()) ));
bubbleNode.getComponent(cc.RigidBody).applyForceToCenter(bubbleNode.convertToWorldSpace(cc.v2(0, -500)), true);
这个node是ok的,我用Action代替了
bubbleNode.runAction(cc.spawn( cc.moveBy(0.2, cc.v2(0, -200)), cc.scaleTo(0.2, 1, 1).easing(cc.easeSineIn()) ));