用apple真机调试出现断言错误

错误代码:

1、ValueMap& Value::asValueMap()
{

CCASSERT(_type == Type::MAP, “The value type isn’t Type::MAP”);
return _field.mapVal;
}
2、
void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Texture2D
texture)

ValueMap& framesDict = dictionary"frames"].asValueMap();
3、
void SpriteFrameCache::addSpriteFramesWithFile(const std::string& plist)的
if (texture)
{

addSpriteFramesWithDictionary(dict, texture);
_loadedFileNames->insert(plist);

    }

加粗是出错的代码,但是这个是android,android真机,win32,ios模拟机上都正常,但是到apple真机上,这段就出错了

我的cocos2dx版本是3.2

自已顶一下

自已顶一下

:11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11: :11:

:10: :10: :10: :10: :10: :10: :10: :10: :10: :10: :10:

重新编译plist资源,就可以了,至于为为什么不行,不知道