AppStore榜首游戏《别踩白块儿》源代码下载

post]

AppStore和Android市场情况

莫名其妙爆红的游戏
真的莫名其妙,笔者下这个游戏两次,第一次在豌豆荚排行榜看到这款游戏,名字怪怪的,下载下来尝试一下,没觉得有什么新颖的,还在思虑这是不是刷榜刷上去的,果断卸载了;周末的时候逛逛app store,突然看到排行榜首位是Dont Tap The White Tile(后更名panio tiles ),翻译一下不就是别踩到白块儿,笔者震惊了,太莫名其妙了,这东西是真的火,不是刷榜刷出来的!游戏玩家们心理真的难以捉摸,又捧红了一款游戏;

近期爆红的游戏
从flappy bird 到2048 再到 Dont Tap The White Tile,都是短平快的游戏,都是独立开发者做的,看来个人开发者还是有机会在游戏红海中获得一杯羹滴;同时笔者的博文系列也经历这三个游戏;
flappy bird游戏源代码揭秘和下载后续

2048游戏源代码解密和下载

Don’t Tap The White Tile游戏源代码解密和下载

跟风的笔者
笔者也是随波逐流,什么游戏火,就开源什么游戏代码,当然这不是一件坏事!于己于人都是受益的,各位童鞋多多支持呀。本系列总共三篇,代码未全部完成,这一篇完成了游戏的经典模式;

游戏源代码下载
运行demo需要配置好http://blog.csdn.net/touchsnow/article/details/19070665,暂不支持其他工具。demo是跨平台的,可移植运行android,ios,html5网页等,代码是基于javascript语言,cocos2d-x游戏引擎,CocosEditor手游开发工具完成的。(近期网络整顿 网盘都不给放 如果github进不去 请到群文件下载)

github下载:https://github.com/makeapp/cocoseditor-piano

不同平台下的效果图:

windows平台

html5平台

android平台

代码分析:(只挑选核心主代码分析,更多细节自行研究源码)

/**
 * @GameName :
 * Don't Tap The White Tile
 *
 * @DevelopTool:
 * Cocos2d-x Editor (CocosEditor)
 *
 * @time
 * 2014-04-27 pm
 *
 * @Licensed:
 * This showcase is licensed under GPL.
 *
 * @Authors:
 * Programmer: touchSnow
 *
 * @Links:
 * http://www.cocos2d-x.com/ (cocos官方)
 * https://github.com/makeapp      (github)
 * http://blog.csdn.net/touchsnow (csdn博客)
 * http://blog.makeapp.co/      (官方博客)
 * http://www.cocoseditor.com/   (建设中官网)
 *
 * @Contact
 * 邮箱:zuowen@makeapp.co
 * qq群:232361142
 *
 */

START = 0;
OVER = 1;
var MainLayer = function () {
    this.blockNode = this.blockNode || {};
    this.gameStatus = START;
    this.currentTime = 0;
    this.lastScoreTime = 0;
};

MainLayer.prototype.onDidLoadFromCCB = function () {
    if (sys.platform == 'browser') {
        this.onEnter();
    }
    else {
        this.rootNode.onEnter = function () {
            this.controller.onEnter();
        };
    }

    this.rootNode.schedule(function (dt) {
        this.controller.onUpdate(dt);
    });

    this.rootNode.onTouchesBegan = function (touches, event) {
        this.controller.onTouchesBegan(touches, event);
        return true;
    };
    this.rootNode.setTouchEnabled(true);
};


MainLayer.prototype.onEnter = function () {
    cc.log("game mode==" + GAME_MODE);
    // return;

    var winSize = cc.Director.getInstance().getWinSize();
    this.blockWidth = winSize.width / 4;
    this.blockHeight = winSize.height / 4;
    this.scaleX = (this.blockWidth - 2) / 300;
    this.scaleY = (this.blockHeight - 2) / 500;
    this.moveNum = 0;

    //piano music length
    this.pianoListIndex = CITY_OF_SKY;
    this.pianoLengthIndex = this.pianoListIndex.length;

    this.pianoLength = 5;   //init length 5
    cc.log("length==" + this.pianoLength);

    //tables
    this.tables = new Array(this.pianoLengthIndex);
    for (var j = 0; j < this.pianoLength; j++) {
        var sprites = new Array(4);
        var random = getRandom(4);
        for (var i = 0; i < 4; i++) {
            sprites* = this.newBlock(i, j, random);
        }
        this.tables = sprites;
    }

    *//score font
    this.scoreLabel = cc.LabelTTF.create("0.00", "Arial", 70);
    this.rootNode.addChild(this.scoreLabel);
    this.scoreLabel.setPosition(cc.p(360, 1230));
    this.scoreLabel.setAnchorPoint(cc.p(0.5, 0.5));
    this.scoreLabel.setColor(cc.c3b(255, 20, 147));
    this.scoreLabel.setZOrder(200);
};

MainLayer.prototype.newBlock = function (i, j, colorType) {
    //simple block
    var block = cc.Sprite.create("res/whiteBlock.png");
    block.setPosition(cc.p(this.blockWidth / 2 + this.blockWidth * i, this.blockHeight / 2 + this.blockHeight * j));
    block.setScaleX(this.scaleX);
    block.setScaleY(this.scaleY);
    block.setZOrder(100);
    block.setAnchorPoint(cc.p(0.5, 0.5));
    var color = "white";
    if (j == 0) {
        block.setColor(cc.c3b(0, 255, 0));
    } else {
        if (i == colorType) {
            block.setColor(cc.c3b(30, 30, 30));
            color = "black";
        }
    }
    block.blockData = {col: i, row: j, color: color};
    this.blockNode.addChild(block);
    return block;
};

MainLayer.prototype.createTopOverNode = function () {
    //top score node
    this.scoreNode = cc.Node.create();
    this.scoreNode.setPosition(cc.p(0, this.blockHeight * this.pianoLength));
    this.scoreNode.setAnchorPoint(cc.p(0, 0));
    this.scoreNode.setZOrder(130);
    this.blockNode.addChild(this.scoreNode);

    //color bg
    var bgColor = cc.Sprite.create("res/whiteBlock.png");
    bgColor.setPosition(cc.p(0, 0));
    bgColor.setScaleX(720 / 300);
    bgColor.setScaleY(1280 / 500);
    bgColor.setAnchorPoint(cc.p(0, 0));
    bgColor.setColor(cc.c3b(0, 255, 0));
    this.scoreNode.addChild(bgColor);
    this.scoreNode.bgColor = bgColor;

    //mode
    var wordsMode = "经典", "街机", "禅"];
    var modeLabel = cc.LabelTTF.create(wordsMode + "模式", "Arial", 70);
    this.scoreNode.addChild(modeLabel);
    modeLabel.setPosition(cc.p(350, 1000));
    modeLabel.setColor(cc.c3b(0, 0, 0));
    modeLabel.setAnchorPoint(cc.p(0.5, 0.5));

    //result
    var resultLabel = cc.LabelTTF.create("成功了", "Arial", 110);
    this.scoreNode.addChild(resultLabel);
    resultLabel.setPosition(cc.p(360, 750));
    resultLabel.setAnchorPoint(cc.p(0.5, 0.5));
    resultLabel.setColor(cc.c3b(139, 58, 58));
    this.scoreNode.result = resultLabel;

    //back
    var backLabel = cc.LabelTTF.create("返回", "Arial", 50);
    this.scoreNode.addChild(backLabel);
    backLabel.setPosition(cc.p(200, 400));
    backLabel.setAnchorPoint(cc.p(0.5, 0.5));
    backLabel.setColor(cc.c3b(0, 0, 0));
    this.scoreNode.back = backLabel;

    //return
    var returnLabel = cc.LabelTTF.create("重来", "Arial", 50);
    this.scoreNode.addChild(returnLabel);
    returnLabel.setPosition(cc.p(500, 400));
    returnLabel.setAnchorPoint(cc.p(0.5, 0.5));
    returnLabel.setColor(cc.c3b(0, 0, 0));
    this.scoreNode.return = returnLabel;
};


MainLayer.prototype.onUpdate = function (dt) {
    if (this.gameStatus == OVER) {
        return;
    }

    this.currentTime += dt;
    if (this.currentTime - this.lastScoreTime > 0.09) {
        this.scoreLabel.setString(getD(this.currentTime, 2) + "''");
        this.lastScoreTime = this.currentTime;
    }
};

MainLayer.prototype.moveAddNewSprites = function () {
    cc.log("moveAddNewSprites");
    var sprites = new Array(4);
    var random = getRandom(4);
    for (var k = 0; k < 4; k++) {
        sprites = this.newBlock(k, this.pianoLength, random);
    }
    this.tables = sprites;
    this.pianoLength += 1;
};


MainLayer.prototype.onTouchesBegan = function (touches, event) {
    this.pBegan = touches.getLocation();
    cc.log("this.pianoLength==" + this.pianoLength);
    if (this.gameStatus == START) {  //game start
        var newTouchPos = cc.p(this.pBegan.x, (this.pBegan.y + this.moveNum * this.blockHeight));
        for (var j = 0; j < this.pianoLength; j++) {
            for (var i = 0; i < 4; i++) {
                var block = this.tables;
                if (block) {
                    var blockRect = cc.rectCreate(block.getPosition(), );
                    if (cc.rectContainsPoint(blockRect, newTouchPos)) {
                        if (j == 0) {
                            return;
                        }

                        //touch black
                        if (block.blockData.color == "black") {
                            if (block.blockData.row == (this.moveNum + 1)) {

                                //create new sprite 
                                if (this.pianoLength < this.pianoLengthIndex) {  //not reach top
                                    this.moveAddNewSprites();
                                }

                                if (this.pianoLength == this.pianoLengthIndex) {  //when reach top
                                    this.createTopOverNode();
                                }

                                //move down
                                cc.AudioEngine.getInstance().playEffect(PIANO_SIMPLE], false);
                                block.setColor(cc.c3b(100, 100, 100));
                                var heightNum = 1;
                                if (block.blockData.row == (this.pianoLengthIndex - 1)) { //when last row ,game success end, move two height
                                    heightNum = 2;
                                    cc.log("end");
                                    this.gameStatus = OVER;
                                    cc.AudioEngine.getInstance().playEffect(SOUNDS.win, false);

                                }
                                this.blockNode.runAction(cc.MoveTo.create(0.2, cc.p(0, (this.blockNode.getPositionY() - this.blockHeight * heightNum))));
                                this.moveNum += 1;
                                block.runAction(cc.Sequence.create(
                                    cc.ScaleTo.create(0, this.scaleX * 4 / 5, this.scaleY),
                                    cc.ScaleTo.create(0.2, this.scaleX, this.scaleY)
                                ));
                            }
                        }

                        //touch white ,game over
                        else {
                            this.createTopOverNode();   //create score node and move 
                            this.gameStatus = OVER;
                            cc.AudioEngine.getInstance().playEffect(SOUNDS.error, false);
                            block.setColor(cc.c3b(255, 0, 0));
                            block.runAction(cc.Sequence.create(
                                cc.ScaleTo.create(0, this.scaleX * 4 / 5, this.scaleY * 4 / 5),
                                cc.ScaleTo.create(0.2, this.scaleX, this.scaleY)
                            ));
                            this.scoreNode.bgColor.setColor(cc.c3b(255, 0, 0));
                            this.scoreNode.result.setString("失败了");
                            this.scoreNode.runAction(cc.MoveTo.create(0.2, cc.p(0, this.blockHeight * this.moveNum)));
                        }
                    }
                }
            }
        }
    }
    else if (this.gameStatus == OVER) {  //game over
        //back
        var backRect = cc.rectCreate(this.scoreNode.back.getPosition(), );
        if (cc.rectContainsPoint(backRect, this.pBegan)) {
            this.scoreNode.back.runAction(cc.Sequence.create(cc.ScaleTo.create(0.1, 1.1),
                cc.CallFunc.create(function () {
                    cc.AudioEngine.getInstance().stopAllEffects();
                    cc.BuilderReader.runScene("", "StartLayer");
                })
            ));
        }

        //return
        var returnRect = cc.rectCreate(this.scoreNode.return.getPosition(), );
        if (cc.rectContainsPoint(returnRect, this.pBegan)) {
            this.scoreNode.return.runAction(cc.Sequence.create(cc.ScaleTo.create(0.1, 1.1),
                cc.CallFunc.create(function () {
                    cc.AudioEngine.getInstance().stopAllEffects();
                    cc.BuilderReader.runScene("", "MainLayer");
                })
            ));
        }
    }
};



```


这是经典模式的核心代码,这一篇就到这里;



CocosEditor开发工具:
CocosEditor,它是开发跨平台的手机游戏工具,运行window/mac系统上,javascript脚本语言,基于cocos2d-x跨平台游戏引擎, 集合代码编辑,场景设计,动画制作,字体设计,还有粒子,物理系统,地图等等的,而且调试方便,和实时模拟;
CocosEditor 下载,介绍和教程:http://blog.csdn.net/touchsnow/article/details/19070665;
CocosEditor官方博客:http://blog.makeapp.co/;****


****

JS实现的啊 帮顶了

多谢支持:867:

:2: :2: :2: :2:

楼主为什么不是版主

他们不给我当版主:6::6: 因为我不是cocos2d-x公司滴:883:

还是给个链接吧:
如果你想下载flappybird,2048的源码,请点击查看我的cocoachina其他热帖

flappybird:http://www.cocoachina.com/bbs/read.php?tid=183919
2048:http://www.cocoachina.com/bbs/read.php?tid=197710

:2: :2: :2: :2: :2:

— Begin quote from ____

引用第5楼touchsnow于2014-04-29 15:37发表的 回 4楼(yjh4866) 的帖子 :
他们不给我当版主:6::6: 因为我不是cocos2d-x公司滴:883: http://www.cocoachina.com/bbs/job.php?action=topost&tid=199725&pid=940426

— End quote

哈哈哈 墙裂欢迎外界小伙伴来本版当版主!!!

谢谢分享,楼主辛苦了

楼主怎么加好友

mark,支持精品。。。。