function ArmatureSetGray(armature)
– ccs.Armature:getBoneDic()
local locBoneDic = armature:getBoneDic()
for k,v in pairs(locBoneDic) do
local bone = v
if bone then
local detector = bone:getColliderDetector()
if bone.getDisplayRenderNode then
local node = bone:getDisplayRenderNode()
SpriteSetGray(node)
end
end
end
end
这样不会变灰,有几帧是灰色的,怎么解释