Assert failed: Invalid script event

各位前辈好,我是cocos2d-x新手,现在遇到一个问题,想请教各位前辈。
我是在win32平台下用最新版的cocos进行开发,framework是3.4final,语言是lua,调用

cc.Director:getInstance():getScheduler():scheduleScriptFunc(self.tick,0,false)

的时候出错,控制输出:

Assert failed: Invalid script event.

不知道有没有人遇到跟我一样的问题?
请各位大大指教一下,感激不尽!

我也遇到这个问题,google找到个帖子:
http://discuss.cocos2d-x.org/t/scheduler-in-cocos2d-x-v3-4/19782
@Michael,@DevWario, can you give me the simple demo to reproduct it . I also will check it.
schedule(node, callback, delay) in deprecated.lua and in extern.lua
@Michael, I think it is a bug by careless, it should place in deprecated.lua.
应该使用 deprecated.lua 中的schedule(node, callback, delay),通过动作回调的方式实现定时器的功能。
local function schedule(node, callback, delay)
local delay = cc.DelayTime:create(delay)
local sequence = cc.Sequence:create(delay, cc.CallFunc:create(callback))
local action = cc.RepeatForever:create(sequence)
node:runAction(action)
return action
end