bool CUpdateManager::initInfo(std::string url_pack, std::string url_version, std::string save_dir)
{
Layer::init();
m_pLuaEngine = LuaEngine::getInstance();
pAssetsManager = new cocos2d::extension::AssetsManager(url_pack.c_str(), url_version.c_str(), save_dir.c_str());
pAssetsManager->setDelegate(this);
pAssetsManager->setConnectionTimeout(3);
addChild(pAssetsManager);
pAssetsManager->release();
createDownloadedDir();
return true;
}
调用这个函数之后打印就乱码了