为何audioengine 3.15 版 播放循环音乐时间长后切后台还在播

为何audioengine 3.15 版 播放循环音乐时间长后切后台还在播,若是切前台回来后立刻再切到后台他就不播了。

没客服大哥回复下吗

看下你AppDelegate.cpp的代码

// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
void AppDelegate::applicationDidEnterBackground()
{
Director::getInstance()->stopAnimation();

//SimpleAudioEngine::getInstance()->pauseBackgroundMusic();

LuaEngine::getInstance()->executeGlobalFunction("applicationDidEnterBackground");

}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
Director::getInstance()->startAnimation();

//SimpleAudioEngine::getInstance()->resumeBackgroundMusic();

LuaEngine::getInstance()->executeGlobalFunction("applicationWillEnterForeground");

#if defined(ANDROID)
auto scheduler = Director::getInstance()->getScheduler();
if (scheduler)
{
scheduler->performFunctionInCocosThread(=mutable {
LuaEngine::getInstance()->executeGlobalFunction(“appWillEnterForegroundActiveAlbum”);
});
}
else
{
CCLOG(“not found scheduler.”);
}
#endif
}

你lua中的applicationDidEnterBackground写了什么

// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
void AppDelegate::applicationDidEnterBackground()
{
Director::getInstance()->stopAnimation();
//不管用的是哪个pause都没用
#if USE_AUDIO_ENGINE
AudioEngine::pauseAll();
#elif USE_SIMPLE_AUDIO_ENGINE
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
SimpleAudioEngine::getInstance()->pauseAllEffects();
#endif

LuaEngine::getInstance()->executeGlobalFunction(“applicationDidEnterBackground”);\通知lua层,可忽略
}

lua没有调用音频,只是处理协议东西。可忽略

你播放音乐用的哪个声音引擎