Creator 版本:1.9.3
目标平台: iOS
编辑器操作系统 :mac
编辑器之前是否有其它报错 :
Xcode控制台呢错误信息为
level=0, code=0, info1=brick_log, info2=protocol.js Load Succeed!, info3=
level=1, code=1, info1=brick_log, info2=load device.js success, info3=
level=0, code=0, info1=brick_log, info2=filemanage.js is loaded, info3=
level=1, code=1, info1=brick_log, info2=skeletonAnimationAsync js done, info3=
level=0, code=0, info1=brick_log, info2=Load Canvas.js succeed., info3=
level=0, code=0, info1=brick_log, info2=Load Sprite.js succeed., info3=
level=1, code=0, info1=brick_log, info2=Cocos Creator v1.10.0-rc.1, info3=
level=1, code=0, info1=brick_log, info2=Create unpacker %s for %s, info3=
level=1, code=-1, info1=BK.TickerPlt.-[TickerPlatform onFrame:]! isAppActive = 0, info2=, info3=
level=0, code=0, info1=brick_log, info2=filltext baseLineType 0, info3=
level=0, code=0, info1=BK.Canvas.bkJSCanvasDrawText! text size invailid! width:0.000000, heitht:48.000000 , info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=0, info1=brick_log, info2=filltext baseLineType 0, info3=
level=0, code=0, info1=BK.Canvas.bkJSCanvasDrawText! text size invailid! width:0.000000, heitht:48.000000 , info2=, info3=
level=1, code=0, info1=brick_log, info2=Create unpacker %s for %s, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=1, code=0, info1=brick_log, info2=LoadScene bbLp78Kh1Ma6JJdjsZgN1Q: 2248.26904296875ms, info3=
level=1, code=0, info1=brick_log, info2=InitScene: 1.4013671875ms, info3=
level=1, code=0, info1=brick_log, info2=AutoRelease: 0.210205078125ms, info3=
level=1, code=0, info1=brick_log, info2=Destroy: 0.0751953125ms, info3=
level=1, code=0, info1=brick_log, info2=Success to load scene: db://assets/Scene/Loading.fire, info3=
level=1, code=0, info1=brick_log, info2=AttachPersist: 0.006103515625ms, info3=
level=0, code=0, info1=brick_log, info2=filltext baseLineType 1, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=0, code=1280, info1=BK.WebGL!glTexImage2D fail, info2=, info3=
level=1, code=0, info1=brick_log, info2=Create unpacker %s for %s, info3=
level=1, code=0, info1=brick_log, info2=, info3=
level=1, code=0, info1=brick_log, info2==========================================================error,assets:, info3=
level=1, code=0, info1=brick_log, info2==========================================================music error,assets:, info3=
[quote=“shishaoguang, post:1, topic:54011, full:true”]
重现方式:每次打开xcode运行都出现这个错误
偶现 Bug 请提供
出现概率:100%
额外线索:(场景节点规模 / 项目资源规模等)
@jare