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Creator 版本:1.10.0 beta4
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详细报错信息,包含调用堆栈:
The Asset used by node “Turn8 Node” in scene “Home Scene.fire” is missing. Detailed information:
Node path: “Canvas/Main Layout/Turn8 Node”
Asset url: “db://assets/Scene/Home Scene/Home Scene.fire”
Missing uuid: “f8639df2-fda7-48a4-b3eb-e800c4a6acb8”
TypeError: Cannot read property ‘getNodePath’ of undefined
at Object.syncWithPrefab (/Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/utils/prefab-helper.js:73:91)
at cc_Node._onBatchCreated (/Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/CCNode.js:1132:26)
at cc_Node._onBatchCreated (/Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/CCNode.js:1151:25)
at cc_Node._onBatchCreated (/Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/CCNode.js:1151:25)
at cc_Scene._onBatchCreated (/Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/CCNode.js:1151:25)
at cc_Scene._load (/Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/CCScene.js:91:22)
at TheClass.runSceneImmediate (/Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/CCDirector.js:549:19)
at /Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/CCDirector.js:823:34
at CCLoader. (/Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/platform/CCAssetLibrary.js:111:17)
at /Applications/CocosCreator.app/Contents/Resources/engine/cocos2d/core/load-pipeline/CCLoader.js:254:38
- 重现方式:
在1.10.3-beta3版本操作的 – 在scene里面一个node引用了一个prefab,我把prefab本身删掉了(不是scene的引用),也就是少了uuid。
然后看到论坛有beta4版本,下载之后重新打开工程,就报这个错误了,重点是现在报错后整个编辑器都不能用了。
这面一直是加载中,永远加载不完了。
