//进入后台
void cocosGameApplicationDidEnterBackground(){
printf(“void cocosGameApplicationDid EnterBackground()”);
Director::getInstance()->stopAnimation();
Director::getInstance()->pause();
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
SimpleAudioEngine::getInstance()->pauseAllEffects();
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(“APP_ENTER_BACKGROUND_EVENT”);
}
//调回前台
void cocosGameApplicationWillEnterForeground(){
printf(“void cocosGameApplicationWillEnterForeground EnterForeground()”);
Director::getInstance()->startAnimation();
Director::getInstance()->resume();
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
SimpleAudioEngine::getInstance()->resumeAllEffects();
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(“APP_ENTER_FOREGROUND_EVENT”);
}