Bug v1.1.0用cc.textureCache移除的纹理再次加载 失 败

mac平台
1.先cc.textureCache.addImage(path,cb,target);加载纹理
2.然后cc.textureCache.removeAllTextures();移除纹理
3.再次用cc.textureCache.addImage加载
4.最后获取精灵帧
var frame = new cc.SpriteFrame(texture);

报错
log

jsb ERROR: File /Users/dev-wanglingbo/Documents/CreatorProject/pro/test_1/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp: Line: 515, Function: js_cocos2dx_Texture2D_getContentSize
js_cocos2dx_Texture2D_getContentSize : Invalid Native Object

查了一下,再次加载的时候c++层 TextureCache::addImageAsync 函数没有执行, 不知道是怎么回事,自顶一下,求大神帮忙