内置物理引擎的莫名其妙的BUG

很着急,之前运行的好好的,现在突然不运行的,真是莫名其妙,cocoscreator1.9.2

一个测试场景里就放了一个 AABB的RigidBody(四个PhysicsBoxCollider),其它的都删除了还出错
onLoad: function ()
{
this.pm = cc.director.getPhysicsManager();
this.cm = cc.director.getCollisionManager();
this.T(true);
},
start: function ()
{

},
onEnable: function ()
{

},
T: function (enable)
{
    this.pm.enabled = enable;
    this.cm.enabled = enable;

},

如上端代码,开启物理引擎放在onLoad就报错,放在start不会模拟
报错如下
TypeError: Cannot read property ‘length’ of undefined
cocos2d-js-for-preview.js:28871
at cc_PhysicsBoxCollider.__init (http://127.0.0.1:7456/app/engine/bin/cocos2d-js-for-preview.js:28871:34)
at CCClass.pushDelayEvent (http://127.0.0.1:7456/app/engine/bin/cocos2d-js-for-preview.js:27827:27)
at cc_PhysicsBoxCollider._init (http://127.0.0.1:7456/app/engine/bin/cocos2d-js-for-preview.js:28853:41)

对应代码段:
__init: function() {
if (this._inited) return;
var body = this.body || this.getComponent(cc.RigidBody);
if (!body) return;
var innerBody = body._getBody();
if (!innerBody) return;
var node = body.node;
var scale = getWorldScale(node);
var shapes = 0 === scale.x && 0 === scale.y ? [] : this._createShape(scale);
shapes instanceof Array || (shapes = [ shapes ]);
var categoryBits = 1 << node.groupIndex;
var maskBits = 0;
var bits = cc.game.collisionMatrix[node.groupIndex];
for (var i = 0; i < bits.length; i++) { // LINE:28871
========= 这里 bits为unddefined,cc.game.collisionMatrix是Array,长度为0,所以出错 ===

同样的问题,官方回答一下

楼主,解决了吗

关于这个问题我这边是解决了,是因为碰撞分组的问题导致的