闪退问题求解--bugly

引擎版本 3.12
NDK 10re

android 闪退

问题1:
#00 pc 01abbdf8 /lib/arm/libcocos2dcpp.so (vtable for __cxxabiv1::__class_type_info+8) [armeabi-v5te]
2 java:
3 org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame(Cocos2dxRenderer.java:104)
4 android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1535)
5 android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

打印信息:
cocos2d-x debug info: Assert failed: Node still marked as running on node destruction! Was base class onExit() called in derived class onExit() implementations?

cocos2d-x assert: E:/game/penghu/trunk/Client/zipai/cocos2d/cocos/./2d/CCNode.cpp function:~Node line:192

问题2:
[empty stack]
2 java:
3 org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame(Cocos2dxRenderer.java:104)
4 android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1531)
5 android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)

打印信息:
cocos2d-x debug info: Assert failed: Node still marked as running on node destruction! Was base class onExit() called in derived class onExit() implementations?

cocos2d-x assert: E:/game/penghu/trunk/Client/zipai/cocos2d/cocos/./2d/CCNode.cpp function:~Node line:192

这些闪退情况都是用bugly收集的,由于测试的时候重现不了。暂时没法获取到更加详细的错误信息。这种情况有谁遇到过?小弟求解。有大神帮忙分析分析吗?

问题1 有错误地址,但是根据错误地址获取的是???

你的onExit 方法里没有call 他的父类函数

话说我也是很多个个错,本地基本重现不出来。Bugly搜集到的就3 org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame(Cocos2dxRenderer.java:104)
这样的一个crash。完全不知道从何查起。

我也是这样想的。但是整体源码都看了。只要重写了onExit()都有调父类的。

有什么好点的办法不