用build_native.py编译cocos2dx android工程时 Couldn't find the gcc toolchain

环境:mac 10.9

cocos2dx 3.0beta

NDK :android-ndk-r9

系统环境:

export ANDROID_SDK_ROOT=/Users/heaven/iven/dev/android/adt-bundle-mac-x86_64/sdk
export ANDROID_NDK_ROOT=/Users/heaven/iven/Dev/android-ndk-r9d
export NDK_ROOT=/Users/heaven/iven/Dev/android-ndk-r9d
export PATH=$PATH:$ANDROID_SDK_ROOT
export PATH=$PATH:$ANDROID_NDK_ROOT

有cocos2dx create_project.py生成项目,然后用build_native.py编译时总是出现Couldn’t find the gcc toolchain.

用Eclipse 导入cocos2dx Hello word 工程后 ,加入了编译没问题,运行时秒崩

导入步骤:1. 新建的项目工程:…/MyGame/proj.android
2. 依赖的库工程:…/MyGame/cocos2d/cocos/platform/android/java
3.已经把cocos2d-x-3.0beta/cocos/2d/platform/android/java/src/org/cocos2d-x/lib整个文件夹拷贝到你的项目下proj.Android/src/org/cocos2d-x下

其他版本的cocos2d也试过,不知问题在哪,请指教

环境搭建的有点问题,ant没有下载吧,Mac的话参考下这里http://www.cocoachina.com/bbs/read.php?tid=199238,如果是win得话参考下这里http://www.zaojiahua.com/cocos2d-x-3-0.html

export COCOS2DX_ROOT=/Users/heaven/iven/dev/cocos2d-x-3.0beta
export NDK_ROOT=/Users/heaven/Desktop/android-ndk-r9d
export ANDROID_NDK_ROOT=/Users/heaven/Desktop/android-ndk-r9d
export ANDROID_SDK_ROOT=/Users/heaven/iven/dev/android/adt-bundle-mac-x86_64/sdk
export ANT_ROOT=/Users/heaven/Desktop/apache-ant-1.9.4
export PATH=$ANT_ROOT/bin:$PATH
export PATH=$ANDROID_NDK_ROOT:$PATH
export PATH=$ANDROID_SDK_ROOT:$PATH

改成这样了还是不行,

试一下android-ndk-r9-windows-x86_64版本应该可以