請問各位大神,如何c++綁定c++

請問各位大神,如何c++綁定c++:sob:
//HelloWorld.js
cc.Class({
extends: cc.Component,

    properties: {
        
        // defaults, set visually when attaching this script to the Canvas
        text: 'Hello, World!'
    },

    // use this for initialization
    onLoad: function () {
   // cc.log("js get from c++: "); 
    //_image.getImageDes()
   // this.getImageDes()
  //this._image.getImageDes();
//   var mm = ZfsCFunc();
//   cc.log("mm===="+mm);    

jsbTest.testlog("ToneCode0015");


   },
    // called every frame
    update: function (dt) {

    },
    
  test: function(){
      cc.log("good,success")    
  }
    
});



#include "ToneHelper.hpp"
#include "cocos2d_specifics.hpp"
#include "ScriptingCore.h"
#include "jsfriendapi.h" 
#include "jsapi.h"
#include "cocos2d.h"
#include "cocos/scripting/js-bindings/manual/ScriptingCore.h"

void ToneHelper::initRecorder(){
    recorder = new RDRecorder();
    recorder->delegate = this;
    recorder->startRecorder();
    
//    jsval v1;
//    
//std:string funName = "require('HelloWorld').test()";
//
//  bool isFaild =   ScriptingCore::getInstance()->evalString(rStr.c_str(), &v1, "HelloWorld", sc->getGlobalContext(), sc->getGlobalObject());
    log("testtest");
    jsval ret;
    ScriptingCore:: getInstance()->evalString("HelloWorld.test()");
    
}

void ToneHelper::getCMD(int cmd) {
    log("received %d",cmd);
}

help meeeeee:cry:

help me :sob:

http://forum.cocos.com/t/js-c-jsb-jsbinding/37909

sorry, I mean c++ 调用c js :cry:

yeah! 成功了 :yum:

// c++ 某Method
void ToneHelper::getCMD(int cmd) {

auto engine = ScriptingCore::getInstance();

// std::string ff = sprintf(“cc.find(‘Canvas/Label’).getComponent(‘cc.Label’).string = ‘HelloCocos %d’”,cmd);
std::stringstream ss;
// std::stringstream dd;
// ss << “cc.find(‘Canvas/Label’).getComponent(‘cc.Label’).string = ‘HelloCocos " << cmd << "’”;
dd<< “cc.find(‘Canvas’).getComponent(‘Bio_page’).onOC(” << cmd << “)”;
//js file //method //value

// std::string ff = “cc.find(‘Canvas/Label’).getComponent(‘cc.Label’).string = ‘HelloCocos %d’”;

//std::string dd = "cc.find('Canvas').getComponent('Skill_page').onOC();";

engine->evalString(dd.str().c_str());

log("received %d",cmd);

}
//cocos creator 某 js file’

onOC :function(i){

cc.log("haha I got "+ i);

};
謝謝!!!