关于相机camera的问题

  local s = cc.Director:getInstance():getWinSize()
    self._camera = cc.Camera:createPerspective(60, s.width / s.height, 1, 1000)
    self._camera:setCameraFlag(cc.CameraFlag.USER1)
    local pos3D = sprite:getPosition3D()
    self._camera:setPosition3D(cc.vec3(pos3D.x, pos3D.y + 330, pos3D.z + 1300))
    self._camera:lookAt(sprite:getPosition3D(), cc.vec3(0,1,0))
    self:addChild(self._camera)
    
    sprite:setCameraMask(2);

sprite3D要新增一个camera 但是设置sprite:setCameraMask(2) sprite就不显示了,这要怎么处理

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引用楼主fjxiaomi于2015-04-01 15:13发表的 关于相机camera的问题 :

  local s = cc.Director:getInstance():getWinSize()
    self._camera = cc.Camera:createPerspective(60, s.width / s.height, 1, 1000)
    self._camera:setCameraFlag(cc.CameraFlag.USER1)
    local pos3D = sprite:getPosition3D()
    self._camera:setPosition3D(cc.vec3(pos3D.x, pos3D.y + 330, pos3D.z + 1300))
....... http://www.cocoachina.com/bbs/job.php?action=topost&tid=292974&pid=tpc
![](p_w_picpath/back.gif)

3.4版本

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