Hi,
I use particle build to edit particle and save with embed Texture option.
But when use cocos2d-html5 3.0 alpha1 to read, it will failed in function : buffer = cc.unzipBase64AsArray(textureData, 1); The same when i use the sample of particle build.
But if I run it use win32 project, it works fine.
Please take a look, thanks.
your english were so pool!
I made a hack to avoid this issue.
change
if (tmp == 0x78 && tmp == 0xda) { //GZIP
to
if (tmp == 0x78){