Simulator: E/jswrapper (604): jsb: ERROR: File f:\jenkins\workspace\creator_2d\cocos2d-x-lite\windows\cocos2d-x-lite\cocos\scripting\js-bindings\auto\jsb_cocos2dx_audioengine_auto.cpp: Line: 604, Function: js_audioengine_AudioEngine_stop
E/jswrapper (604): js_audioengine_AudioEngine_stop : Error processing argumentsE/jswrapper (611): [ERROR] Failed to invoke js_audioengine_AudioEngine_stop, location: f:\jenkins\workspace\creator_2d\cocos2d-x-lite\windows\cocos2d-x-lite\cocos\scripting\js-bindings\auto\jsb_cocos2dx_audioengine_auto.cpp:611
at HTMLElement.print-simulator-log (D:\CocosCreator_2.3.1\resources\app.asar\editor\builtin\scene\panel\messages\scene.js:1:1608)
at Object.e.dispatch (D:\CocosCreator2.3.1\resources\app.asar\editor-framework\lib\renderer\panel.js:1:1876)
at EventEmitter. (D:\CocosCreator_2.3.1\resources\app.asar\editor-framework\lib\renderer\ipc.js:1:2952)
at EventEmitter.emit (events.js:194:13)
at EventEmitter.emit (domain.js:469:20)
at EventEmitter.topLevelDomainCallback (domain.js:124:23)
在creatorv.2.3.1中,脚本中调用cc.audioEngine.play(clip, bLoop, volume) 模拟器运行会报错,程序继续执行,放到真机上就画面闪烁卡死
并且我构建原生包,选了debug模式,调试连接不上,没有看到出错信息
注释掉 cc.audioEngine.play(clip, bLoop, volume)调用后,在真机上可以正常跑起来