cocos2dx 3.10 JSB
测试的时候 可能材质用得太多 被释放掉了, 但是在
js里的 cc.loader.cache 并没有被清除掉,
请问这个是要修改源代码 还是说用的姿势不对?
代码如下:
var url = “http://app.ddkids.com/upload/app/storyhouse/release/appstore/list_pics/p” + (Math.floor(Math.random() * 4) + 1) + “.png”;
cc.loader.load(url, function (error, textures) {
if (error) {
return;
}
if (_self.bookData == null || currentBookId != _self.bookData.bookId) {
return;
}
try {
_self.bookCover.initWithTexture(textures[0]);
} catch (e) {
trace("updateUI error:")
trace(url);
trace(textures);
trace(e);
trace(cc.loader.cache);//这个里面还是有这个路径的JS对象,CPP里面的对象应该被清除了。
}
});
//错误日志:
{“http://app.ddkids.com/upload/app/storyhouse/release/appstore/list_pics/p1.png":{},“http://app.ddkids.com/upload/app/storyhouse/release/appstore/list_pics/p2.png”:{},“http://app.ddkids.com/upload/app/storyhouse/release/appstore/list_pics/p3.png”:{},"http://app.ddkids.com/upload/app/storyhouse/release/appstore/list_pics/p4.png”:{}}
jsb: ERROR: File /Volumes/data/work/git/storyhouse_v2/dev/frameworks/cocos2d-x/cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp: Line: 45652, Function: js_cocos2dx_Sprite_initWithTexture
Invalid Native Object
updateUI error:
http://app.ddkids.com/upload/app/storyhouse/release/appstore/list_pics/p3.png
[{}]