当cc.loader.load(, …) 和 cc.Sprite(res_path) 在同一个时间片里先后去加载资源时,渲染报了一个warning:
.WebGLRenderingContext-0x7f8cebc53e30]RENDER WARNING:
texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
请问是怎么回事啊?