Cc.RenderTexture绘图,不连续的问题

代码如下,在onTouch里面进行的操作:
function DrawtestScene:onTouch(event, x, y, prex, prey)
if event == “began” then
return true
elseif event == “moved” then
self.m_render_texture:begin()
self:drawTest(x, y, prex, prey)
self.m_render_texture:endToLua()
return true
elseif event == “ended” then
end
end

function DrawtestScene:drawTest(x, y, prex, prey)
local brush = display.newSprite(self.m_brush_path, x, y)
brush:setScale(CommonAPI:getImageScale())
brush:setPosition(cc.p(x, y))
brush:visit()
brush = nil
end

绘制图片的时候会出现间隔,请问怎么做可以避免?

有人能解答么?

3.x架构延迟渲染的原因 http://www.cocoachina.com/bbs/read.php?tid-273967-keyword-rendertexture.html

我问题已经解决了。。换了个思路就弄好了。。