当帧率低的时候,在骨骼帧事件回调里面获取到的骨骼旋转角度不准确问题
CCBaseData *worldInfo = bone1->getWorldInfo();
float wskewX = CC_RADIANS_TO_DEGREES(worldInfo->skewX);
float wskewY = CC_RADIANS_TO_DEGREES(worldInfo->skewY);
跪求各位高手解决办法?
当帧率低的时候,在骨骼帧事件回调里面获取到的骨骼旋转角度不准确问题
CCBaseData *worldInfo = bone1->getWorldInfo();
float wskewX = CC_RADIANS_TO_DEGREES(worldInfo->skewX);
float wskewY = CC_RADIANS_TO_DEGREES(worldInfo->skewY);
跪求各位高手解决办法?
s:12自己顶下