定义一个场景类 继承于CCScene:
class CFatherScene : public CCScene
在CFatherScene场景中加入了两个layer
bool CFatherScene::init()
{
if ( !CCScene::init() )
{
return false;
}
// m_pChildLaye1继承于CCLayer
m_pChildLaye1 = CEnterGameLayer::create();
addChild(m_pChildLaye1 );
// m_pChildLaye2继承于CCLayer
m_pChildLaye2 = CLoginLayer::create();
addChild(m_pChildLaye2 );
return true;
}
请问:
- 如何某一个layer中得到CFatherScene这个场景对象呢?
2.如何CFatherScene中得到指定的layer呢?