方法一:
auto cache = Director::getInstance()->getTextureCache()->addImage(“test.png”);
auto pSprite = CCSprite::create();
pSprite->setTexture(cache);
方法二:
auto cache = Director::getInstance()->getTextureCache()->addImage(“test.png”);
auto pSprite = CCSprite::createWithTexture(cache);
为何方法一加载图片不成功?方法二可以正常加载