请问各位高人有什么方式可以将此种碰撞侦测方式回调至cctime呢
void MyContactListener::BeginContact(b2Contact* contact) {
// We need to copy out the data because the b2Contact passed in
// is reused.
CCSprite*spriteA = (CCSprite*)contact->GetFixtureA()->GetBody()->GetUserData();
CCSprite*spriteB = (CCSprite*)contact->GetFixtureB()->GetBody()->GetUserData();
//一般方塊碰撞
if (spriteA.tag == 1&&spriteB.tag == 5)
因为在ContactListener.mm中无法做int的加减
麻烦哪位高人指点 感谢