ceator构建的ios工程报错:ScriptEngine::evalString script src/project.dev.js, failed!

web和模拟器正常。
creator版本:2.0.9
错误信息:
2019-05-13 09:56:16.665434+0800 PhysicalRun-mobile[3407:5732075] [DYMTLInitPlatform] platform initialization successful
2019-05-13 09:56:16.844326+0800 PhysicalRun-mobile[3407:5731915] (null)
Initializing JavaScriptCore
JS: Enable batch GL commands optimization!
ScriptEngine::evalString script src/project.dev.js, failed!
ERROR: TypeError: undefined is not an object (evaluating ‘t[o][0]’), location: src/project.dev.js:17:11
STACK:
s@src/project.dev.js:17:11
src/project.dev.js:19:17
src/project.dev.js:1891:28
s@src/project.dev.js:17:19
e@src/project.dev.js:25:39
global code@src/project.dev.js:27:2
require@[native code]

题主最后是什么问题?我刚才打包也是遇到这个问题

解决没?
我也遇到啦!

E/jswrapper: ScriptEngine::evalString script src/project.dev.js, failed!
[ERROR] Failed to invoke require, location: D:/workspace_cc/xyol/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/manual/jsb_global.cpp:292
E/jswrapper: ERROR: Uncaught TypeError: Cannot read property ‘0’ of undefined, location: src/project.dev.js:0:0
STACK:
[0]s@src/project.dev.js:17
[1]anonymous@src/project.dev.js:19
[2]window.__require.AutoPath…/Tool@src/project.dev.js:52
[3]s@src/project.dev.js:17
[4]e@src/project.dev.js:25
[5]anonymous@src/project.dev.js:27
[6]o@jsb-adapter/jsb-engine.js:1
[7]anonymous@jsb-adapter/jsb-engine.js:1
[8]downloadScript@jsb-adapter/jsb-engine.js:1729
[9]102.Downloader.handle@src/cocos2d-jsb.js:17227
[10]flow@src/cocos2d-jsb.js:18013
[11]flow@src/cocos2d-jsb.js:18031
[12]flow@src/cocos2d-jsb.js:18031
[13]109.proto.flowIn@src/cocos2d-jsb.js:18086
[14]106.proto.append@src/cocos2d-jsb.js:17763
[15]96.proto.load@src/cocos2d-jsb.js:16498
[16]prepare@src/cocos2d-jsb.js:5553
[17]run@src/cocos2d-jsb.js:5562
[18]window.boot@main.js:175
[19]anonymous@main.js:192
ScriptEngine::evalString script main.js, failed!

同问,一模一样的问题,官方帮忙解答下呗?

是游戏业务代码出错了,需要你自己排查解答。