Coco2dx 3.5 代码设置骨骼动画无限循环播放
ArmatureDataManager *armatureDataManager = ArmatureDataManager::getInstance();
//向骨骼管理器中添加骨骼动画数据pao.ExportJson
armatureDataManager->addArmatureFileInfo(“pao.ExportJson”);
Armature *armature = Armature::create(“pao”);
addChild(armature);
如何让骨骼动画循环播放?
如何更换armature中的骨骼动画?
求解!!!