coco2dx-js 3.0版本,cocos new ok了,cocos run 报错

我的环境是64位win7

报的错是:

D:cocosgameMyGame>python D:cocos2d-js-v3.0-alpha2toolscocos2d-consolebin/

cocos.py run -p web

Runing command: compile

Building mode: debug

Runing command: deploy

Deploying mode: debug

Runing command: run

starting application

Traceback (most recent call last):

File "D:cocos2d-js-v3.0-alpha2toolscocos2d-consolebin/cocos.py", line 383

, in

run_plugin(command, argv, plugins)

File "D:cocos2d-js-v3.0-alpha2toolscocos2d-consolebin/cocos.py", line 354

, in run_plugin

plugin.run(argv, dependencies_objects)

File "D:cocos2d-js-v3.0-alpha2toolscocos2d-consolebin..pluginsproject_r

unproject_run.py", line 143, in run

self.run_web(dependencies)

File "D:cocos2d-js-v3.0-alpha2toolscocos2d-consolebin..pluginsproject_r

unproject_run.py", line 90, in run_web

from SimpleHTTPServer import SimpleHTTPRequestHandler

File "C:Python27libSimpleHTTPServer.py", line 27, in

class SimpleHTTPRequestHandler(BaseHTTPServer.BaseHTTPRequestHandler):

File "C:Python27libSimpleHTTPServer.py", line 208, in SimpleHTTPRequestHand

ler

mimetypes.init() # try to read system mime.types

File "C:Python27libmimetypes.py", line 358, in init

db.read_windows_registry()

File "C:Python27libmimetypes.py", line 258, in read_windows_registry

for subkeyname in enum_types(hkcr):

File "C:Python27libmimetypes.py", line 249, in enum_types

ctype = ctype.encode(default_encoding) # omit in 3.x!

UnicodeDecodeError: 'ascii' codec can't decode byte 0xa1 in position 1: ordinal

not in range(128)

D:cocosgameMyGame>

没有中文目录,怎么破?

貌似cocos2d-js-v3.0-alpha1 是可以的

我是3.0的 alpha2