[结贴]coco2dx2.2.2在代码中无法播放UI编辑器制作的动画

这个问题解决了,原因是我在调用动画的时候也加了路径,导致无法播放,
应该将

ActionManager::shareManager()->playActionByName("Welcome/WelcomeUI.ExportJson","WelcomeAnimation");

改成

ActionManager::shareManager()->playActionByName("WelcomeUI.ExportJson","WelcomeAnimation");

即可。

问个问题,就是我在ui编辑器中制作动画,然后再代码中调用怎么调用都无法播放动画。

代码如下:

#include "WelcomeLayer.h"
#include "cocos-ext.h"

using namespace cocos2d::gui;
USING_NS_CC_EXT;

void WelcomeLayer::onEnter(){
    CCLayer::onEnter(); 
}

void WelcomeLayer::onExit(){

    m_UILayer->removeFromParent();

    GUIReader::shareReader()->purge();
    ActionManager::shareManager()->purge();

    CCLayer::onExit();
}

bool WelcomeLayer::init(){
    if(!CCLayer::init()){
       return false;
    } 
    

    m_UILayer = TouchGroup::create();

    this->addChild(m_UILayer);

    Layout* backgroundUI = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("Welcome/BackgroundUI.ExportJson")); 
    m_UILayer->addWidget(backgroundUI);

    Layout* welcomeUI =  dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile("Welcome/WelcomeUI.ExportJson")); 
    m_UILayer->addWidget(welcomeUI);

    UIButton* playBtn = static_cast<UIButton*>(m_UILayer->getWidgetByName("btn_play"));
    playBtn->addTouchEventListener(this,toucheventselector(WelcomeLayer::startGame));

    //播放动画
  //  ActionManager::shareManager()->playActionByName("Welcome/WelcomeUI.ExportJson","WelcomeAnimation");
//改成这个才能够播放动画
  ActionManager::shareManager()->playActionByName("WelcomeUI.ExportJson","WelcomeAnimation");
    return true;
}

void WelcomeLayer::startGame(CCObject* pSender,TouchEventType type){
    if(type == TOUCH_EVENT_ENDED){
      //进入游戏
    }
}

我也参考了github的cocostudio的samples,都不行
https://github.com/chukong/CocoStudioSamples/blob/master/SampleUIAnimation/Classes/CocosGUIExamplesUIAnimationScene.cpp
求大神指教

附加后面写的也给demo,也是这样, TestUIAnimation.rar (546 KB)

您好,我查看了您的动画,从您的参数无需再添加路径,

使用如下即可播放动画。
//播放动画
ActionManager::shareManager()->playActionByName(“demoUI.ExportJson”,“Animation0”);

感谢您的支持。